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  1. #1
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    The Technique Behind LazyTown

    Maybe there is someone who like to know more about the technique used to make/film/produce/etc. LazyTown. I could not find any topic about this specific subject. I'm interested and want to know more about it although it's pretty tough and heavy stuff if you don't know much about it. Just read the following:

    A Grass Valley Viper FilmStream camera is used with three 9.2-million- pixel CCDsis which capture images at 1920x1080 resolution. In FilmStream mode the Viper camera records unprocessed and uncompressed video in 10 bit RGB 4:4:4 at 24p (1920x1080, 23.976fps) to disk.
    The Viper camera's have Zeiss DigiPrime telephoto lenses (the Zeiss DigiPrime T1.6 70mm CF and the Zeiss Digi-Zoom T1.9 17-112mm)

    Greenscreen images (we have seen the images from behind the scene pictures) captured by the Vipers are sent to an Ultimatte HD system for keying and are stored on a 60TB SAN for universal mastering.

    To record the Viper’s 4:4:4 RGB output, they used DVS CineControl, Drastic Technologies WVW series digital disk recorder and Baytech CineRAM.

    The CG backgrounds (the background which we see on TV) are created by 12 artists using Alias Maya, Kaydara’s Online virtual set software and Apple’s Shake.
    The thousands of virtual backgrounds elements (which were mostly created in Maya), were formatted in Motion Builder and stored on Render Blades.

    The camera head and crane are motion controlled with each axis encoded so the movement (focal length, tilt and camera height) are matched exactly to the backgrounds. Whenever the camera and background’s match the animatic, the data (DPX files) is sent to the VFX department before being brought together for conform and finish on a DS Nitris.

    The Viper’s 4:4:4 streams are sent to an MCR-type room:
    One feeds an Avid Adrenaline, compressed into Avid DNxHD (codec) for immediate logging and editing and after that recorded to a 15Tb Unity for further offline editing.
    The other, identical, stream goes to a DVS Clipster (with 30Tb) maintained as DPX files from which the Alpha channel is extracted for keying foregrounds and backgrounds.

    Online editing and color correction use Iridas SpeedGrade.

    Once each episode is finalized, DPX files are recorded to a Sony SRW-5000 RGB VTR.

    All is stored as raw files on a 40 Tb Xyratex server

    One episode of 30 minutes costs almost $500,000 (half million dollars)


    Video's of Magnus Scheving and Raymond Le Gué about the techical aspects of LazyTown:

    1. Avid visits LazyTown - Making it happen

    2. Avid visits LazyTown - The Work flow

    3. Avid visits LazyTown - Making it pay




    Sigvaldi J. Kárason, Lazytown’s Director (left), and DP Tómas
    Örn Tómasson (right) with the three Thomson Vipers.
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  2. #2
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    Re: The technique behind LazyTown

    It's true she can't negate
    She's just a gizmo babe
    Like Toy Soliders

  3. #3
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    Re: The technique behind LazyTown

    Is Sigvaldi Gudmundur's brother?
    IM TRYING TO CHANGE. ANYONE CAN CHANGE IN A DAY. IM DOING MY BEST. REALLY SO DONT GET MAD. IM TRYING TO CHANGE.

    I'm the most vanted man in America! I cannot exactly browse the racks of JC Penneys!


    http://content.ytmnd.com/content/1/7...d724fb3e85.gif

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    Re: The technique behind LazyTown

    Quote Originally Posted by xjocundxlilacx
    Is Sigvaldi Gudmundur's brother?
    Who knows. But I'm pretty sure that there are only about 12 last names in Icelandic.
    A little bit of incest goes a long way. Boby? Pooky? You know what I'm saying?
    I keed, I keed.
    Like Toy Soliders

  5. #5
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    Re: The technique behind LazyTown

    COOL

    I love stuff like this!

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    Re: The technique behind LazyTown

    Currently beyond my understanding. I only understood some bits here and there. I think you had an Avid/LazyTown interview linked in your signature before, I forgot to tell you the source of it which you probably already know by now. =P Link: http://www.avid.co.uk/uk/profiles/lazytown/intro.asp

    There are also slightly better quality videos there when compared to the ones at the lazytown.biz site.

    *Thanks to Ultra Magnus for Nindanjoe.

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    Re: The technique behind LazyTown

    Quote Originally Posted by nindanjoe
    Currently beyond my understanding. I only understood some bits here and there. I think you had an Avid/LazyTown interview linked in your signature before, I forgot to tell you the source of it which you probably already know by now. =P Link: http://www.avid.co.uk/uk/profiles/lazytown/intro.asp

    There are also slightly better quality videos there when compared to the ones at the lazytown.biz site.
    Same here, I only wrote a summary of what I read without exactly knowing what it was all about. I got my info from these articles:

    Tech articles
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    Re: The technique behind LazyTown

    Quote Originally Posted by pooky
    ...All is stored as raw files on a 40 Tb Xyratex server....
    I wonder if this means they stored all seasons on 40 TB or just one episode...I reckon one episode because 40 TB are not even much (just 20x of BJ HD )...and I hope the done more than one HD backups and they have at least one copy placed in a bonker...because anything can happen...fire, earthquake, flooding, stealing etc...it would be such a pity for this whole work...

  9. #9
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    Re: The technique behind LazyTown

    Quote Originally Posted by Buzz
    Quote Originally Posted by pooky
    ...All is stored as raw files on a 40 Tb Xyratex server....
    I wonder if this means they stored all seasons on 40 TB or just one episode...I reckon one episode because 40 TB are not even much (just 20x of BJ HD )...and I hope the done more than one HD backups and they have at least one copy placed in a bonker...because anything can happen...fire, earthquake, flooding, stealing etc...it would be such a pity for this whole work...
    Well if you downloaded the articles I posted you could read in one of them:

    LazyTown has a 11:1 shooting ratio (“an extreme luxury” says Le Gué) with all footage stored as raw files on a 40 Tb Xyratex server “in case Magnus wants to use a stunt we shot and rejected for series one episode 24,” he notes.

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    Re: The technique behind LazyTown

    Quote Originally Posted by pooky
    Quote Originally Posted by Buzz
    Quote Originally Posted by pooky
    ...All is stored as raw files on a 40 Tb Xyratex server....
    I wonder if this means they stored all seasons on 40 TB or just one episode...I reckon one episode because 40 TB are not even much (just 20x of BJ HD )...and I hope the done more than one HD backups and they have at least one copy placed in a bonker...because anything can happen...fire, earthquake, flooding, stealing etc...it would be such a pity for this whole work...
    Well if you downloaded the articles I posted you could read in one of them:

    LazyTown has a 11:1 shooting ratio (“an extreme luxury” says Le Gué) with all footage stored as raw files on a 40 Tb Xyratex server “in case Magnus wants to use a stunt we shot and rejected for series one episode 24,” he notes.

    hm...I can't make it out..."all footage" of what? one episode?..the whole LT stuff?...pls explain...

  11. #11
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    Re: The technique behind LazyTown

    Quote Originally Posted by Buzz
    Quote Originally Posted by pooky
    Quote Originally Posted by Buzz
    Quote Originally Posted by pooky
    ...All is stored as raw files on a 40 Tb Xyratex server....
    I wonder if this means they stored all seasons on 40 TB or just one episode...I reckon one episode because 40 TB are not even much (just 20x of BJ HD )...and I hope the done more than one HD backups and they have at least one copy placed in a bonker...because anything can happen...fire, earthquake, flooding, stealing etc...it would be such a pity for this whole work...
    Well if you downloaded the articles I posted you could read in one of them:

    LazyTown has a 11:1 shooting ratio (“an extreme luxury” says Le Gué) with all footage stored as raw files on a 40 Tb Xyratex server “in case Magnus wants to use a stunt we shot and rejected for series one episode 24,” he notes.

    hm...I can't make it out..."all footage" of what? one episode?..the whole LT stuff?...pls explain...
    Yeah, I think he means everything they've ever shot for Lazytown, which seems a bit unbelievable because they must have had a lot of takes. But he seems to be implying that they've kept everything.

  12. #12
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    Re: The technique behind LazyTown

    Quote Originally Posted by Buzz
    one episode?..the whole LT stuff?...pls explain...
    DEFINATELY the whole thing haha.
    Like Toy Soliders

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    Re: The technique behind LazyTown

    Quote Originally Posted by Stingy
    Quote Originally Posted by Buzz
    one episode?..the whole LT stuff?...pls explain...
    DEFINATELY the whole thing haha.
    ...the whole thing on 40 TB?...ok...but I have my doubt yet...although you can save 120 hours of hd videos on 1 TB space...maybe you have a point there...

  14. #14
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    Re: The technique behind LazyTown

    Quote Originally Posted by Buzz
    Quote Originally Posted by Stingy
    Quote Originally Posted by Buzz
    one episode?..the whole LT stuff?...pls explain...
    DEFINATELY the whole thing haha.
    ...the whole thing on 40 TB?...ok...but I have my doubt yet...although you can save 120 hours of hd videos on 1 TB space...maybe you have a point there...
    OK follow me here:

    40TB = 40,000GB , and they talk about first season so 34 episodes. 40,000/34 = 1176GB per episode

    one episode is like 30 minutes, they left out all the bloopers, so 1176/30 = 39.2GB per minute or 39.2/60 * 1000 = 650MB/s
    so that would be a stream of 650MB/s. Hmm, the fastest harddisk is less fast than that, I guess around 100MB/s so 6 times slower.

    Back: 100MB/s = 6GB/minute ==> 180GB per episode, so for 34 episodes you need 6120GB or 6,12TB
    That's 6,12/40 * 100 = 15.3% used

    so you can store 6 times more on that disk, that's 34*30*6 = 6120 minutes or 102 hours. Got it ?
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    Re: The technique behind LazyTown

    Quote Originally Posted by pooky
    Quote Originally Posted by Buzz
    Quote Originally Posted by Stingy
    Quote Originally Posted by Buzz
    one episode?..the whole LT stuff?...pls explain...
    DEFINATELY the whole thing haha.
    ...the whole thing on 40 TB?...ok...but I have my doubt yet...although you can save 120 hours of hd videos on 1 TB space...maybe you have a point there...
    ...Got it ?
    JA ! danke...

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    Re: The technique behind LazyTown

    Wow

    Like nindanjoe said, the majority was lost on me!
    I need a Rainbow smoothie! lol.
    Getur einhver annar verið Glanni ? það bara passar ekki
    Stefan Karl Stefansson, það er enginn eins og þú!

  17. #17
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    split

    Lazy Town is filmed with digital cinema cameras (Thomson Viper: http://www.shuttersniped.com/tag/thomson/). These cameras are much more powerful than the HD cameras used in television. These cameras usually only used for movies or music videos. Zodiac, for example, was filmed entirely with these cameras.



    Image source: http://www.wkumeling.net/viper

  18. #18
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    Re: The technique behind LazyTown

    I copied the technical post from xfv, I found this to be relevant for this topic.
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  19. #19
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    Re: The technique behind LazyTown

    In other words....it's expensive.

  20. #20
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    Re: The technique behind LazyTown

    Not really.

    I can handle lossless 1080p video on my home PC.

    Lossless 4:2:2 8-bit 1080p @ 23.976 frames per second requires a bitrate around 1 Gbps uncompressed (or about 120 MB/sec). If they used a lossless compression codec like HuffyUV the requirements would drop down to 300 Mbps or 40 MB/sec (HuffyUV usually has a compression ratio of about 3:1).

    So 1 minute of lossless 1080p24 video requires 7.2 GB when it is uncompressed and 2.4 GB when it is compressed. There is no quality difference between something that is losslessy uncompressed and losslessly compressed. But I'm going to assume they're not using any lossless compression so at least 172 GB per finished episode is what it requires to store. A RAID 0 array or SSD can handle uncompressed HD video like a champ.

    Now keep in mind these figures are for 4:2:2 8-bit video which is what I work with. The requirements for 4:4:4 10-bit video that LazyTown works with are just a bit higher.


  21. #21
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    Re: The technique behind LazyTown

    That doesn't say anything about being expensive or not. Maybe it's not expensive in your eyes but does for someone else.
    I bet those vipers cost a few thousand dollars already.
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    Re: The technique behind LazyTown

    Quote Originally Posted by pooky
    That doesn't say anything about being expensive or not. Maybe it's not expensive in your eyes but does for someone else.
    I bet those vipers cost a few thousand dollars already.
    My consumer PC which is capable of handling lossless 1080p video cost $1,500. I believe you could do a much cheaper build with a sufficient CPU, RAM, and RAID 0 array for under $800.

    For the time (2004) the equipment necessary to work with lossless 1080p video was probably fairly expensive.

  23. #23
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    Re: The Technique Behind LazyTown

    It pleases me to read that Colorado and Netherlands teamed together with Iceland to make those techical high standard LazyTown episodes, with an excelent team of actors from Iceland, USA and UK.

    http://www.studiodaily.com/2004/12/l...color-grading/

    Although it's an old article, it is so fun to read because of all the excitement, motivative and enthusiasm for something completely new and so futuristic unbelievable at the time.

    By Debra Kaufman / Dec 1, 2004
    It’s a long way between Boulder, Colorado, and Reykjavik, Iceland, but the distance is even greater between a traditional television workflow and a futuristic, data-centric all-digital pipeline. Mark and Dana Read have traversed both divides with LazyTown, a children’s TV program running on both Nick Jr. and CBS.

    LazyTown Entertainment joined forces with Mark Read s’ Hypercube, a Boulder company specializing in virtual environments, to create a show blending live action, puppets and CG backgrounds. Within seven days, Scheving and Mark Read had conceived a state-of-the-art studio in Reykjavik. In November 2003, the Read's, their children and two cats moved from Boulder to Iceland, accompanied by a UPS airplane with 55 crates.

    "There was no studio," says Mark Read. "Just a big structure with no walls, no bathrooms and no electricity."

    The Read's were joined by two Hypercube employees: database and systems engineer Mike Dye and virtual-world specialist Bill Dore. The four started work on a human and machine pipeline and, 40 days later, LazyTown began shooting.

    Mark Read (USA) is the show’s technical director and co-executive producer, along with co-founder Magnus Scheving (Iceland), LazyTown president/co-founder Ragnheidur Melsted (Iceland), and executive producer Raymond P. Le Gué (Netherlands).



    The Hypercube pipeline is a transportable HDTV 24p system for studio and location production, says Read.

    "The pipeline has evolved from a standard-definition pipeline over many years," he explains.
    "Certain aspects were later tailored to movie-making in collaboration with Douglas Trumbull and then scaled down and modified to meet the needs of the LazyTown production. We’re merging film, video and computers all into one pipeline." That’s accomplished by a GPS reference clock on top of the studio, which locks the facility to real time. "Our time code on our master sync generator for the whole facility is exactly the same as the time on all our computers, which is exactly the same as the time code rolling on the slate," notes Read.

    From the beginning, Magnus Scheving wanted to use HD 1080 24p cameras to fill immediate needs for SD versions as well as to future-proof the show for HD broadcast. At the head of the pipeline is the Thomson Viper FilmStream camera with DigiPrime and Canon zoom lenses. The output from the Viper goes directly into an Ultimatte HD system (this is where Read’s background in virtual cinematography comes in handy). Mark Read credits compositor Richard Welnowski as the studio’s "secret weapon" in keying the RGB signal from the Viper with the CG backgrounds.

    The CG backgrounds are created by 12 artists using Alias Maya, Kaydara’s Online and Apple’s Shake. Kaydara’s Online is virtual set software that runs on Windows XP; Read says he has a "hot-wired" version that allows him to operate in HD.

    Recording the RGB material is a challenge.

    "A lot of recorders will record HDTV," says Read, "but only a few record 4:4:4."

    He’s got all of them: the DVS CineControl, Drastic Technologies’ WVW series digital disk recorder, and the Baytech CineRAM, which is the most portable of the group. Editing is done on an Avid Adrenaline system; online and color-correction is done with the Iridas SpeedGrade. The SAN provides 80 TB of online storage and the show doesn’t touch videotape until the last moment, when the playlist records the DPX files to a Sony SRW-5000 RGB VTR.



    "We use a very unique color-correction scheme that is enabled by the fact that we maintain the alpha channel along with the image as an RGBA signal as well as a file and not just RGB," explains Read. "We effectively have two color-correctors, both live and in post- one color-corrector for foreground and one for background, so we retain control over the image from a compositing perspective."

    And it works. In the year it’s been functioning, Read says the facility has shot 10-hour days six days a week without having to stop due to a pipeline issue.

    "Think about how often you have to deal with technical issues in any other environment," says Read. "I’m excited at the opportunity we’ve had in broadcasting the first TV show for children shot in 24p, and the interest we’ve garnered."
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  24. #24
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    Re: The Technique Behind LazyTown

    Lazytown is a series of pipelines

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    Re: The Technique Behind LazyTown

    http://blog.svconline.com/briefingro...that-inspires/

    or

    http://news.creativecow.net/story/872038

    LazyTown Entertainment in Iceland is using DPA miniature microphones to capture the audio for the multi-award winning LazyTown pre-school television show, which is now shooting its fourth series in Iceland.

    LazyTown’s sound supervisor, Gunnar Arnason, who also owns a recording and post production company called Upptekid, is responsible for selecting all of the audio equipment used by LazyTown Entertainment at its state of the art studio in Gardabaer, Iceland.

    “My task is to create the entire audio workflow for each LazyTown series, from studio recording through to the final sound mixes,” he explains. “Over the past two years we have relied on DPA microphones for dialogue recording, using them on the live actors and also to record the puppeteers. We chose DPA microphones because they have an excellent signal to noise ratio and because they are extremely well-built, which means that they last a long time and are very durable.”

    DPA’s Icelandic distributor Exton has supplied LazyTown Entertainment with 12 DPA 4061 miniature microphones.

    “The puppeteers have the miniature microphones mounted in sweatbands on their foreheads, while the live actors have them hidden in their clothes,” Arnason explains. “This works well, especially for the puppeteers who have to work with their hands above their heads, so they need a microphone that will stay firmly in place and won’t get knocked when they move around. Also, when the microphone is tight on the forehead you get some resonance from the skull, which makes the sound even better.”

    Currently shooting its fourth series, LazyTown is an Icelandic production with an international cast from Iceland, the UK, and the USA. The series was created by former aerobics champion Magnus Scheving, who also plays the lead character Sportacus in the show, to motivate children to get active and make healthy lifestyle choices. Cleverly mixing live characters, puppets and CGI, LazyTown creates engaging storylines that have a healthy message – delivering entertainment that inspires, and raising the bar for children’s television.
    Click image for larger version. 

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