• Technique

    Published on 13th April 2008 18:47  Number of Views: 15 
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    2. Technique

    Written by John Gaudiosi
    Unreal Technology 2008

    Epic Games’ Unreal Engine 3 (UE3) has already taken hold of the videogame industry, powering top games from game publishers like Electronic Arts, Sega, Midway Games, Capcom, Activision, and Sony Online Entertainment. Now, Hollywood can take notice, as the children's hit TV series, "LazyTown," is the first show utilizing the same powerful game technology to breathe life into its blend of live action, puppetry and computer-generated content. Produced and occasionally directed by Dutch television and film maker Raymond P. Le Gué, "LazyTown" currently airs around the world, including on Nickelodeon and Noggin in the U.S. ...
    Published on 5th July 2007 13:58  Number of Views: 16 
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    Written by Kebo
    AVID, July 5, 2007

    For those adults struggling to convince their children that fitness can be fun, the idea that television can be part of the solution seems unlikely.

    And yet, LazyTown , one of the fastest selling children’s programs in history, is doing just that. Syndicated to 103 countries in a mere 18 months, LazyTown is reaching a global audience with an entertaining yet educational message about the importance of exercise and nutrition. ...
    Published on 2nd April 2007 15:19  Number of Views: 17 
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    Band Pro. April 2007

    "For LazyTown, we needed lenses that would pump the image as little as possible while pulling the focus", explains cinematographer Tómas Örn Tómasson. "We also needed sharp, high resolution lenses for a good, high quality key when we shoot on green screen. The Zeiss DigiPrimes were perfect." ...
    Published on 1st September 2005 12:45  Number of Views: 14 
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    Written by Stephanie Argy
    American Cinematographer Vol. 86 Issue 9, p84. September 2005

    When Icelandic athlete and entertainer Magnus Scheving set out to create the children’s series LazyTown, he knew he wanted the show to have a whimsical feel all its own. “I wanted people to say, ‘I’ve never seen this look before, what is this?’ I wanted to do something absolutely different, and I wanted to use live action with puppets and 3-D backgrounds.”

    Scheving gathered a team of artists and technicians from all over the world, and they devised an innovative tapeless workflow that not only combined all the elements Scheving wanted, but also did almost everything in real time on set. This brought production and post much closer together, something that the show’s director of photography, Tómas Örn Tómasson, found very exciting. ...
    Published on 2nd March 2005 11:15  Number of Views: 23 
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    DIGITAL Cinematography. March 2005

    Thomson Grass Valley’s Viper Film- Stream digital cinematography camera is being used to shoot LazyTown, a children’s program that airs on Nickelodeon Jr. and CBS. Mark Read of production company Hypercube (Boulder, Colo.) and Magnús Scheving of LazyTown Studios (Reykjavík, Iceland) began collaborating in late 2003 to create a children’s show that would blend puppets, live action and CG backgrounds—and to devise an all-digital, data-centric workflow to make it happen.

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    Published on 1st December 2004 10:33  Number of Views: 25 
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    Written by Debra Kaufman
    StudioDaily, December 1, 2004

    It’s a long way between Boulder, Colorado, and Reykjavik, Iceland, but the distance is even greater between a traditional television workflow and a futuristic, data-centric ...